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Renew.h

/* XBlast 2.5.3 level */
/* File: level/Renew.h */
/* Author: Stephan Natschlaeger */
/* Version: 16.12.1997 */
static BMLevelData Renew =
{
  /* BMLevel */
  {
    "Renew",
    "Stn",
    "xblast.useRenew",
    "Renovate Your House",
    GM_234_Player | GM_All,
    (void *) &Renew,
    NULL,
  },
  /* BMShrinkData */
  {
    shrink_void,
    SCRAMBLE_VOID,
    SCRAMBLE_VOID,
  },
  /* BMFuncData */
  {
    special_init_void,
    special_game_void,
    special_extra_special_bomb,
    special_key_special_bomb,
  },
  /* BMPlayerData */
  {
    3, 1,
    {
      {  1,  1 },
      {  1, 13 },
      { 11, 13 },
      { 11,  1 },
      {  1,  7 },
      { 11,  7 },
    },
    PM_Same, 0,
    Healthy, Healthy, IF_None,
  },
  /* BMBombData */
  {
    bomb_click_none, bomb_click_none, bomb_click_none,
    GoStop, FUSEnormal,
    BMTnormal, BMTrenovation, BMTnormal,
  },
  /* BMGraphicsData */
  {
    {
      { "karo_dark", "Black", "PeachPuff", "Coral" },
      { "karo_dark_S", "Black", "PeachPuff", "Coral" },
      { "wall", "Black", "SeaGreen", "Black" },
      { "wall_R", "Black", "SeaGreen", "Black" },
      { "chest", "Black", "RosyBrown", "LightSteelBlue" },
      { "chest_O", "Black", "RosyBrown", "LightSteelBlue" },
      EXTRA_BOMB,
      EXTRA_RANGE,
      EXTRA_TRAP,
      EXTRA_CONSTR,
      { "score_floor", "RoyalBlue", "RoyalBlue", "RoyalBlue" },
    },
  },
  /* BMMapData */
  {
    ShadowFull, DEall,
    { 16, 38, 38, 60, 60 },
    {
      { B,B,B,B,B,B,B,B,B,B,B,B,B, },
      { B,_,_,X,X,X,B,X,X,X,_,_,B, },
      { B,_,X,X,X,X,B,X,X,X,X,_,B, },
      { B,B,B,B,q,B,B,B,q,B,B,B,B, },
      { B,_,_,_,B,_,X,_,B,_,_,_,B, },
      { B,_,_,B,_,B,_,B,_,B,_,_,B, },
      { B,_,B,_,X,_,B,_,X,_,B,_,B, },
      { B,B,X,B,_,B,X,B,_,B,X,B,B, },
      { B,_,B,_,X,_,B,_,X,_,B,_,B, },
      { B,_,_,B,_,B,_,B,_,B,_,_,B, },
      { B,_,_,_,B,_,X,_,B,_,_,_,B, },
      { B,B,B,B,q,B,B,B,q,B,B,B,B, },
      { B,_,X,X,X,X,B,X,X,X,X,_,B, },
      { B,_,_,X,X,X,B,X,X,X,_,_,B, },
      { B,B,B,B,B,B,B,B,B,B,B,B,B, },
    },
  },
};




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